SCROOMS How to Get the Ocarina
Complete Halden's five statue respects and claim the Grove's song tool.
The Ocarina is the first major quality-of-life unlock in SCROOMS after the Tamer’s Guitar. It is a song instrument, not a catching instrument. Halden awards it when you finish The Next Step by Paying Respects at five Weathered Statues in Songkeeper’s Grove. Completing the handoff also grants the Magic Melody badge and teaches Homeward Melody for fast travel back to your home point.
This guide covers prerequisites, Halden’s quest flow, practical statue hunting tips, how to use Homeward Melody, and what to do immediately after the unlock so you keep momentum toward Songtreads and Bluestone Caverns.
Prerequisites before you talk to Halden
Finish the opening Getting Started chain first. You need the Wooden Lute from Leo, at least one successful catch, a sell to Julian, and the Tamer’s Guitar purchased and equipped from the Equipment Bag. When that tutorial block completes, Leo points you to his uncle Halden. If any of those steps are still open, follow Getting Started before you hunt statues.
You do not need Songtreads, Bluestone access, or a high level for the Ocarina. The quest is a Grove exploration check. Bring the guitar anyway so you can catch and sell while you walk the statue route.
Find Halden and start The Next Step
Halden is a long-haired NPC resting by a campfire with tents near the largest tree in Songkeeper’s Grove. Look for the camp setup rather than a shop stall. Talk to him to begin The Next Step. Quest text asks you to find Halden and then Pay Respects at the grove statues with a 0/5 counter.
Halden explains that the Ocarina channels songs so you can interact with the world. He will not hand it over until all five respects are done. Accept the task, open your Quest Log if you need the counter visible, and start the statue loop without leaving the Grove.
Pay Respects at all five Weathered Statues
Each Weathered Statue sits on a round stone pedestal and holds a different instrument. Walk into the interaction range and use the Pay Respects prompt. The counter advances one step per unique statue. Repeating the same statue does not help. You need five different locations.
Community-confirmed landmark clusters include areas near Cal’s house, between Luca and Bennie’s houses, on the stretch that separates the waterfall path from Beekeeper Jones near Halden’s camp, behind the seller shop near spawn, and near Shax by the Grove Lift. Other player notes also mention a vine-covered cabin above camp, a riverbank dirt path, a large tree overlooking water, a lantern on a stone path, and a low stone ring on an outer Grove path. Use the quest counter as truth: keep touring landmark clusters until you hit 5/5.
Work a wide circle around the Grove instead of zig-zagging randomly. Catch commons between statues so the walk still pays Chimes and XP. If weather or foliage hides a pedestal, raise the camera and look for instrument silhouettes on stone bases. When the tracker reads 5/5, stop searching and return to Halden immediately.
Return to Halden for the Ocarina and Magic Melody
Speak to Halden after the fifth respect. He grants the Ocarina, clears The Next Step, and awards the Magic Melody badge. The Ocarina appears in your pack and takes the dedicated song hotbar slot. Confirm it is present before you leave the campfire.
Remember the role split: keep a catching instrument equipped when you tame Scrooms, and switch to the Ocarina only when you need a melody. Mixing them up is a common reason new players think catching broke after the unlock. For catch mechanics themselves, use How to Catch Scrooms.
Homeward Melody and fast travel
Homeward Melody is the first song most players learn on the Ocarina. It returns you to your set home point so sell loops and quest turn-ins stop depending on long walks. Set or confirm your home with the relevant NPC near spawn before you rely on the warp. Equip the Ocarina, open the melody controls, and play the Homeward sequence shown on the song prompt. One published input pattern uses Left, Down, Up, Left on the ocarina arrow buttons; always trust the in-game song sheet if your build shows different notes.
After the first successful warp, Homeward Melody becomes part of every money and XP route. Catch a full pack, play Homeward, sell to Julian, then walk back out. That loop pairs cleanly with Make Chimes Fast.
Later songs unlock through exploration and quests. Song of Passage and other region gates appear after you leave the Grove, so treat the Ocarina as permanent progression gear rather than a one-time tutorial toy.
What to do right after the unlock
Do not stall at the campfire. With the Ocarina secured, stack every remaining Grove quest you can reach, keep selling duplicates, and push levels toward the Songtreads gate. Around level 25 you return to Halden for Tamer in Training, then race Songwalker Shax for the boots that unlock the Bluestone Approach jump. Full boot and cavern steps are in How to Get Songtreads.
Use the Ocarina to cut dead walking time, not as an excuse to stop upgrading catching instruments. Resonance still gates high-Hz Scrooms. Check the instruments overview and tier list before large purchases, and ignore fake code promises on Codes while you grind.
The Ocarina unlock is complete when Magic Melody is on your badge list, Homeward Melody can send you to your home point, and your Quest Log no longer lists The Next Step. From there, the Grove becomes a hub you warp back to rather than a maze you hike after every catch.
Frequently Asked Questions
Quick answers to the most common SCROOMS questions.
How do I start the Ocarina quest in SCROOMS?
Finish the Leo tutorial and Tamer's Guitar purchase, then talk to Halden by the Grove campfire to begin The Next Step.
How many statues do I need for the Ocarina?
Pay Respects at five different Weathered Statues in Songkeeper's Grove, then return to Halden for the reward.
What badge do you get with the Ocarina?
Completing Halden's handoff awards the Magic Melody badge along with the Ocarina itself.
What does Homeward Melody do?
Homeward Melody fast travels you to your set home point so you can return to the Grove quickly after catching runs.
Can the Ocarina catch Scrooms?
No. Use catching instruments for taming. The Ocarina is for world melodies and travel songs.