Guides

SCROOMS Mothwing Instrument

When the ~750,000 Chime endgame guitar is worth buying — Mothdust, Moth Forage, and Resonance context.

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SCROOMS Mothwing Endgame Instrument Guide

Mothwing is one of the most expensive catch instruments in SCROOMS — community boards list about 750,000 Chimes. Card fantasy describes a delicate guitar strung from a fallen moth’s wing. Stat sheets place it in high Resonance bands (often VII, up to roughly 3,800 Hz) with elite Luck (community cards cite around 220%) plus strong Tension and Harmony lines. Its real identity is the dual passive package: Mothdust and Moth Forage.

This guide explains what those passives do, what you should own first, when the buy is rational under the level 250 meta, and how Mothwing compares to Keytaria and Ballad of Three Reigns. Always read the live vendor card — Early Access prices move. Pair with instruments, tier list, and mutations.

Passives: Mothdust and Moth Forage

Mothdust — Community notes give roughly a 10% chance for a caught Scroom to roll the Mothdust tag, which sells for about ×3. That multiplier rivals the best global mutation pays and is why Mothwing sessions become Chime printers once you can clear its bands consistently.

Moth Forage — While you play, moths forage for you. Recordings describe about a 25% chance per catch to receive a cooking ingredient. That loops straight into Undergarden / Crescendo cooking buffs — Cooking Recipes — so Mothwing feeds both wallet and pantry.

Together, the passives justify the sticker shock only if you already waste fewer catches to Resonance failures and failed minigames.

Prerequisites before you save for Mothwing

Do not bankrupt mid-game progression for Mothwing. Own and understand:

  1. Grove kit through Violin / Forest Spirit’s Lyre
  2. Bluestone Deepchord for Runic money hours
  3. Regional quest crowns — Sorin’s Last Verse, Magus’ Requiem — when those zones are open
  4. Cooking loop online so Rich / Lucky / Fleet dishes amplify every Mothdust hit
  5. Comfortable clear rate on Resonance VII-ish pools (Crescendo terraces, Tall Trees, late Sanctum)
  6. Healthy Chime income via Make Chimes Fast and Crescendo dailies — Crescendo Valley

Some boards gate Mothwing behind quest text such as The Last of the Lampwicks. If your card shows a quest requirement, finish that chain before counting Chimes.

When Mothwing is worth buying

Buy Mothwing when:

  • You already clear its Hz band with high perfect-catch rates
  • You want a dedicated Mothdust money instrument for long farm blocks
  • Ingredient foraging will actually get cooked, not deleted by auto-sell
  • Keytaria / Ballad decisions are already understood so you are not impulse-buying every prestige tool at once

Wait on Mothwing when:

  • You still bounce off mid Resonance gates with Deepchord unfinished
  • You are saving for a Resonance X / uncapped tool that unlocks more Index rows first
  • Ivory Plains week is days away and you need liquid Chimes for unknown boards — Ivory Plains
  • You primarily need Thorned (Keytaria) rather than Mothdust for the day’s target list

Mothwing vs Keytaria vs Ballad

InstrumentApprox costPassive focusRole
Keytaria~250,000 ChimesThorned (XP / sell hybrid in community notes)Alternate endgame kit
Mothwing~750,000 ChimesMothdust ×3 + Moth ForageLuck + sell + ingredients
Ballad of Three Reigns~160,000 ChimesPrestige / Three Reigns lineCompletion and high-tier farm after gates

Ballad is cheaper than Mothwing on many sheets but sits behind Tall Trees quest / level gates. Mothwing is the Luck / Mothdust specialist. Keytaria is the other endgame mutation kit. Rank discussion: Instrument Tier List.

Loadout tips for Mothwing sessions

  • Enchant with Lucky / Acute style shards when available if the live card still needs a patch
  • Pre-cook Lucky or Rich dishes; Fleet helps terrace travel on Crescendo climbs
  • Open Index (3) and hunt species that benefit from high Luck rather than only Commons
  • Keep Deepchord or Lyre in the bag to swap when you specifically want Runic or Verdant instead of Mothdust
  • Watch auto-sell filters so Mothdust trophies and forage ingredients survive

Level 250 context

With the cap at 250, Mothwing is a late economy tool, not a leveling crutch. Levels still come from catches and quests — Level Up Fast. Use Mothwing to fund cosmetics, remaining boards, and post-Ivory Plains sinks once you can already play at high bands.

Mothwing is worth it when Mothdust and Moth Forage will run for hours on bands you already dominate — not when you still need basic Resonance to enter the room.

FAQ

Frequently Asked Questions

Quick answers to the most common SCROOMS questions.

How much does Mothwing cost in SCROOMS?

Community boards list about 750,000 Chimes. Confirm the live vendor card and any quest gate such as The Last of the Lampwicks.

What does Mothdust do?

Mothdust is Mothwing's sell mutation passive — roughly a 10% chance on catch for a tag that sells around ×3.

What is Moth Forage?

A Mothwing passive that can grant cooking ingredients on catches (about 25% in community notes), feeding the cooking buff loop.

Should I buy Mothwing or Keytaria first?

Choose based on the passive you need: Mothdust / forage versus Thorned. Many players unlock the cheaper endgame kit they can use immediately before saving the full 750k.

Is Mothwing required to finish the game?

No. It is an endgame economy specialist. Quest instruments and mid boards matter more for unlocking zones and badges.