SCROOMS Getting Started Guide
Walk the first hour from Songkeeper's Grove through the Ocarina unlock.
SCROOMS is a free Roblox music-taming adventure that launched on October 10, 2026. You catch mushroom creatures called Scrooms by playing instruments, matching their frequency in hertz, and holding them inside a moving catch zone. Your currency is Chimes. This guide walks the first hour in Songkeeper’s Grove so you leave with a working catch loop, the Tamer’s Guitar, the Ocarina, and a clear path toward Songtreads and Bluestone Caverns.
If you only remember one route, remember this order: talk to Leo, land your first catch, sell to Julian, buy and equip the Tamer’s Guitar, finish Halden’s five statues for the Ocarina, then grind toward level 25 for Shax’s Songtreads. Everything else in the early game builds on that chain.
Spawn in Songkeeper’s Grove and talk to Leo
You spawn in Songkeeper’s Grove with the opening quest Getting Started. Follow the green trail or question-mark marker to Leo near the inn or spawn path. Accept his gift to receive the Wooden Lute, a worn starter instrument that is perfectly in tune but carries almost no catch stats. Equip it from the hotbar before you approach any wild Scroom.
The hotbar holds your catching instrument, the Equipment Bag, the Index, and the Quest Log. A fifth slot opens later for the Ocarina. Open the Equipment Bag when you buy upgrades so you equip the new instrument from the Instruments tab instead of leaving the lute selected by mistake.
Land your first catch
Catching is a three-step music check, not a fight. Walk up to a low-frequency Grove Scroom with the Wooden Lute equipped and start playing. First you hit the tuning gauge for Good or Perfect ratings. Next you hold and drag the frequency slider until the waveform locks onto the creature’s hertz value. Early Grove targets sit near the bottom of the scale; Toastbud-type commons appear around the mid-20s Hz, while many starter commons sit roughly in the 18–50 Hz band.
After the frequency locks, the catch zone opens. Drag the Scroom marker so it stays inside the lit moving zone while the progress bar fills. Leaving the zone drains progress. A clean fill awards the catch, logs the species in your Index, and grants the First Note badge on your first success. Return to Leo to turn in Getting Started for a large early XP and Chimes payout that jumps a fresh character several levels at once.
For a deeper breakdown of gauge timing, frequency matching, and instrument-family rhythm, read How to Catch Scrooms. Keep aiming for Perfect catches when you can; they pay more experience and make the climb to later unlocks faster.
Sell to Julian and buy the Tamer’s Guitar
Chimes appear as the music-note currency on your HUD. Take full packs to Julian at the wooden merchant stall in the Grove and sell safe duplicates. Do not sell Scrooms named by an active quest objective. After you bank roughly 100 Chimes, buy the Tamer’s Guitar from the shop, then open the Equipment Bag, select the Instruments tab, and equip it. Close the bag so the tutorial can finish cleanly.
The guitar is the first upgrade worth buying. It raises Precision, Tension, and Luck over the Wooden Lute, which makes the catch zone more forgiving and speeds every later Grove grind. Skipping it to save Chimes usually costs more time than the purchase itself. Once the guitar is equipped and the bag is closed, the opening tutorial sequence completes and Leo points you toward his uncle Halden.
When you need a focused money route after the tutorial, use Make Chimes Fast. Pair sells with stacked NPC quests so one catching session ticks multiple objectives at once.
Meet Halden and unlock the Ocarina
Halden sits by a campfire with tents near the largest tree in the Grove. Talk to him to start The Next Step. He will not hand over his gift until you Pay Respects at five Weathered Grove Statues. Each statue rests on a stone pedestal and holds a different instrument. Walk up to every statue and use the Pay Respects prompt until the counter reaches 5/5, then return to Halden.
Halden rewards the Ocarina and the Magic Melody badge. The Ocarina is a song tool, not your primary catching instrument. It channels melodies that interact with the world. Homeward Melody returns you to your set home point so you can warp back to the Grove instead of walking after every sell loop. Full statue locations and melody tips live in How to Get the Ocarina.
First-hour checklist and what comes next
Before you leave the Grove for longer runs, confirm this checklist: Wooden Lute received and first catch logged, Julian sells understood, Tamer’s Guitar bought and equipped from the Equipment Bag, Halden’s five statues complete, Ocarina in the hotbar, and Homeward Melody tested once. Stack every reachable NPC quest before you grind. Keep the Index open so you hunt unfamiliar silhouettes instead of only farming the same common forever.
Resonance on your instrument tier gates how high a frequency you can lock. Early Resonance covers low Grove Hz targets; higher tiers eventually reach creatures that climb toward several thousand hertz, with Eversung-class targets near the top of the published range. Check the instruments overview and the tier list before you spend a large Chimes pile on the wrong upgrade.
Around level 25, return to Halden to finish Tamer in Training, then race Songwalker Shax for the Songtreads. Those boots provide the run speed you need to jump into Bluestone Caverns. Follow How to Get Songtreads when you are ready. After Bluestone you continue through Tall Trees, Sanctum Magus, Undergarden, and Crescendo Valley as your Resonance and level climb.
SCROOMS has no confirmed promo code redemption as of November 2026. Ignore fake code lists and put the time into catches, quests, and instrument upgrades instead. If you want a status check anyway, see Codes.
Your first hour is successful when the catch-sell-upgrade loop feels automatic, the Ocarina can send you home, and you know the Songtreads race is the next major gate. Use the linked guides above whenever a single step slows you down, then return to the Grove loop until level 25 unlocks the wider map.
Frequently Asked Questions
Quick answers to the most common SCROOMS questions.
What should I do first in SCROOMS?
Talk to Leo for the Wooden Lute, catch your first Scroom, sell to Julian for Chimes, buy the Tamer's Guitar for about 100 Chimes, then complete Halden's five statue respects for the Ocarina.
Where do I buy the Tamer's Guitar?
Sell catches to Julian until you have about 100 Chimes, buy the Tamer's Guitar from the Grove shop, then equip it from the Instruments tab in the Equipment Bag.
Is the Ocarina required in the first hour?
Yes for a clean early route. Halden's The Next Step quest awards the Ocarina and Homeward Melody, which cuts travel time while you grind toward Songtreads.
Are there SCROOMS codes for beginners?
No promo codes are confirmed as of November 2026. Early progress comes from catching, selling Chimes, quests, and instrument upgrades.
What unlocks after Songkeeper's Grove?
Around level 25, race Shax for Songtreads, then jump into Bluestone Caverns. Later regions include Tall Trees, Sanctum Magus, Undergarden, and Crescendo Valley.